V-Ray 2.0 for 3ds Max new features

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V-Ray 2.0 for 3ds Max new features






V-Ray 2.0 for 3ds Max is a complete rendering solution, which combines the power of the distinguished V-Ray rendering engine with the flexibility and unprecedented speed of the interactive rendering system V-Ray RT, now running on GPUs. V-Ray 2.0 is now in BETA and official release is planned for 6th December. For more information on upgrade, pre-order and pricing policy, please click here.

Major features

* • V-Ray RT and V-Ray RT GPU interactive renderers are included as part of the V-Ray installation;
* • VRayCarPaintMtl material with accurate flakes simulation;
* • VRayDistanceTex texture that measures distances to arbitrary mesh objects;
* VRayLightSelect render element to extract the contribution of individual lights;
* • VRayDRBucket render element to show which machine rendered a given bucket in DR mode;
* • VRayLensEffects render effect for producing glow and glare with support for obstacle images and diffraction;
* • VRayExposureControl plugin for proper exposure of regular viewport and camera views;
* • VRayStereoRig controller for easy stereoscopic setup;
* • Shade maps for faster rendering of stereo images, DOF and motion blur through the VRayStereoscopic helper;
* • Dispersion in the VRayMtl material, utilizing the new support for wavelength-dependent ray tracing;
* • Support for bidirectional path tracing for accurate unbiased lighting solutions;
* • Directionality parameter for rectangle V-Ray lights to turn them into (textured) spot lights;
* • Dynamic loading of tiled OpenEXR textures through the VRayHDRI texture;
* • Command-line tool for mass conversion of textures to tiled OpenEXR files;
* • V-Ray specific light lister;
* • Integration of the various V-Ray components in the 3ds Max "Create" menu;
* • Tools for calculating and rendering accurate camera distortion through .lens files;
* • Support for MetaSL shaders.


Enhanced features

* • Faster rendering of VRayProxy objects;
* • Support for proper motion blur of Thinking Particles;
* • Proper blending of gizmos for VRayEnvironmentFog;
* • Improved raytracing precision in certain cases;
* • Render history for the V-Ray VFB;
* • Load and compare images directly in the V-Ray frame buffer;
* • Support for rendering of VRayProxy objects as point clouds;
* • Better representation of V-Ray lights in the new hardware viewport for 3ds Max 2010 and later;
* • Retrace threshold for the light cache

...and many other small fixes and improvements




System requirements

* • Microsoft® Windows® 7 Professional (32- or 64-bit)
* • Microsoft® Windows Vista® Business (SP2 or higher) (32- or 64-bit)
* • Microsoft® Windows® XP Professional (SP2 or higher) (32- or 64-bit)


Supported platforms

* Autodesk® 3ds Max® version 9.0 or later

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